I'm currently a self employed amature game developer
I'm gamedev from latvia with a programming technician's degree. Most of my skills are self taught as I've been programming for more than 5 years. I know how to write C++, C# and GDScript.
I've also done code in PHP and Javascript for my education, but most of those projects are long gone.
An ongoing project initially birthed as a story focused, tactical shooter total conversion mod for Phonebook currently in prototyping stages of becoming a grounded true first person shooter on the godot game engine as my ambitions have outgrown its mod status.
Initially written in GDScript when it was still a Phonebook mod and then written in C# for a 3 week long school project as a simple FPS shooter and now rewriten in GDScript again while prototyping a new animation system.
A project started as school exam assignment with the goal of making the most satisfying movement possible for a 3D platformer for it to become a "speedrunning" game to be released on steam, project has been put on hold after its 3rd rewrite to refine my modeling and animation skills initially made with GDScript then C# and now in its final rewrite in C++. Project includes several advanced ways of scanning the enviorment to detect certain cuircumstances such as weathere there is a possible ledge to climb or grab on, weathere a wall can be ran or climbed with magnetism to make the process of traversing the level easier for the player.
An event project to recreate a steam workshop campaign from the game "Hotline Miami 2: Wrong Number"'s workshop page which was created using a heavily modified version of Phonebook to add new features such as material based sounds, a new cutscene and exectuion system. Made in 2 months time.
Recent project started to improve my own modeling rigging and animation skills in Blender as well as give people who use godot a better example of how to make a fps animation system as I've personally found that most guides cover the most basic methods possible with no flexibilty
Involvment:
Code:assitance in the form of porting the Phonebook's old weapon system, porting the project from GameMaker Studio 1.4 to GameMaker Studio 2 as well as multiple instances of backseat coding and bugfixing.
Animation: assitance in the form of giving critique as well as providing base character animations for weapon manipulation.
Involvment:
Code: assistance in the form of porting the project from GameMaker Studio 1.4 to GameMaker Studio 2 as well as well as bugfixing.
Involvment:
Code: assitance in the form of implementing an existing lighting engine into the project and improving it along with bugfixes and assisting in implementing new features.